IMAGE TO 3D / LOCALLY YOURS

GLGMesh

Low-poly models.
From one image.

Bring your concept into three dimensions. Generate, texture, and refine a mesh to your triangle budget—right on your Mac.

Apple Silicon · 16 GB+ unified memory

Production V29,999 triangles / 4K baked appearance
FROM CONCEPT TO MESH

01 / SEE WHAT COMES OUT

One reference.
Different possibilities.

One concept, three textured results. Compare Hunyuan 2.1 and TRELLIS.2 with GLGMesh Production V2.

Concept art beside Hunyuan 2.1 at 10,000 triangles with a 2K texture, TRELLIS.2 at 199,999 triangles with a 1K texture, and GLGMesh Production V2 at 9,999 triangles with a 4K baked texture

Concept art

Original reference

Reference image

GLGMesh Production V2

4K baked appearance

9,999 triangles

Hunyuan 2.1

Hunyuan Paint 2.0 · 2K

10,000 triangles

TRELLIS.2

Native texture · 1K

199,999 triangles

/ 01

Keep the shape in reach.

Set a triangle ceiling, inspect the silhouette, and export a mesh you can keep working on.

/ 02

Give it a surface.

Add a color texture up to 4K, with the appearance baked to the model’s UVs and embedded in your export.

/ 03

Make another pass.

Create a new triangle budget from an existing Production result, without starting generation again.

02 / CHOOSE YOUR BALANCE

Your time.
Your level of detail.

Three generation modes, from a quick prototype to a compact model with a 4K baked finish.

Estimated generation times. Initial setup and downloads excluded.

Get started
01

PrototypeA quick first model

~3 min
Default triangles
10,000
Surface
2K color texture
02

Medium qualityShape and surface in balance

~20 min
Default triangles
10,000
Surface
2K baked color
03

ProductionDetailed appearance, compact mesh

~2 h
Default triangles
10,000
Surface
4K baked appearance

03 / YOUR MACHINE. YOUR PROCESS.

A local tool.
An open starting point.

Your reference stays on your device. Setup downloads code and weights; generation runs locally, with no hosted inference API.

16GB is all you need

Unified memory.
Apple Silicon.

Designed to run on Apple Silicon with at least 16 GB of unified memory.

PlatformApple Silicon macOS
Triangle target100–2,000,000
Texture resolution1K · 2K · 4K by mode
OutputGLB · textures · review reports

Installation requirements

04 / MAKE SOMETHING

Your next asset
starts with an image.

Get GLGMesh on GitHub
START WITH PROTOTYPE
git clone https://github.com/Edgechasers/GLGMesh.git
cd GLGMesh
./glgmesh.sh setup fast
./glgmesh.sh ui

Install the requirements first. Then open
http://127.0.0.1:8766 and bring your reference.