PrototypeA quick first model
~3 min- Default triangles
- 10,000
- Surface
- 2K color texture
IMAGE TO 3D / LOCALLY YOURS
Bring your concept into three dimensions. Generate, texture, and refine a mesh to your triangle budget—right on your Mac.
Apple Silicon · 16 GB+ unified memory
01 / SEE WHAT COMES OUT
One concept, three textured results. Compare Hunyuan 2.1 and TRELLIS.2 with GLGMesh Production V2.
Original reference

Reference image
4K baked appearance

9,999 triangles
Hunyuan Paint 2.0 · 2K

10,000 triangles
Native texture · 1K

199,999 triangles
Set a triangle ceiling, inspect the silhouette, and export a mesh you can keep working on.
Add a color texture up to 4K, with the appearance baked to the model’s UVs and embedded in your export.
Create a new triangle budget from an existing Production result, without starting generation again.
02 / CHOOSE YOUR BALANCE
Three generation modes, from a quick prototype to a compact model with a 4K baked finish.
Estimated generation times. Initial setup and downloads excluded.
Get started03 / YOUR MACHINE. YOUR PROCESS.
Your reference stays on your device. Setup downloads code and weights; generation runs locally, with no hosted inference API.
Designed to run on Apple Silicon with at least 16 GB of unified memory.
git clone https://github.com/Edgechasers/GLGMesh.git
cd GLGMesh
./glgmesh.sh setup fast
./glgmesh.sh uiInstall the requirements first. Then open
http://127.0.0.1:8766 and bring your reference.